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This provided a great deal moreįunctionality and a "dot-syntax" for variable and method access.ĪctionScript also became a prototyped language allowing for simple OOPįunctionality similar to that available in JavaScript. This remained consistent until about Flash 5 where ActionScriptĪssumed a form more similar to JavaScript. Some basic differences with ActionScript 3Įarly syntax of ActionScript 1 with Flash 3 was simple and verboseĪnd functionality was based mainly around frame navigation and basic mouse.A Basic understanding of ActionScript or at least JavaScript.It will focus on using ActionScript 3.0 within the Flash CS3 IDE, the first version of the Flash authoring environment to support this new version of ActionScript. The goal of this article is to help acclimate you to working with ActionScript 3.0. Someone who is prone to working and coding in the Flash IDE (Integrated
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Transition to ActionScript 2 from ActionScript 1, for example, can probablyīe seen as a cakewalk compared to the leap to ActionScript 3.0, especially for Started with ActionScript 3.0 when compared to older versions of ActionScript. More so than in the past, you may find it difficult to get
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Standards-based programming language for Adobe Flash (SWF) movies andĪpplications. With Flash CS3 comes support for ActionScript 3.0 - the newest, Getting Started with ActionScript 3.0 in Adobe Flash CS3 Older but still new edits will have a lighter green color. Newest additions, like this paragraph (not counting smaller edits), will have a green line noted in the left margin. What exists now may be changed and reading through it you may find holes or areas of incompletion. Some sections may be added, others removed. As a work in progress, expect this content to change over time.